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1. [Proposal] Alter bad new company direction, STOP rushing stuff out - in Assembly Hall [original thread]
Edited by: Vaerah Vahrokha on 10/04/2011 08:11:08 Edited by: Vaerah Vahrokha on 10/04/2011 08:06:20 Originally by: Akita T Speaking of which, I heard whispers of unconfirmed rumours that CCP actually lost a noticeable portion of t...
- by Vaerah Vahrokha - at 2011.04.10 08:04:00
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2. [Request] Anti Bot Petition - in Assembly Hall [original thread]
Quote: The way I see it, the entities without fat moons available use them as alternative ISK faucets. Income appears to be about the same if going by the even growth of super-capitals across the cluster, so "meh". CCP put objectives ...
- by Vaerah Vahrokha - at 2011.02.16 11:06:00
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3. [Reality Check] Bots, Macros and CCP - in Assembly Hall [original thread]
The bots issue is part of a larger problem, called dumping. In RL the company I worked for just failed, because of competition off 3rd world super-mega cheap modern slaves. In EvE it's no different. You demand your income, others kill it. They u...
- by Vaerah Vahrokha - at 2011.02.03 11:47:00
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4. [Issue] No ship should be scan immune or force game mechanics - in Assembly Hall [original thread]
Quote: Lol. Yeah they are just totally useless, and the whole point of T3 was to fly around unprobeable. Even with these tricks T3 still remain less played than marauders. For being the CCP stated versatile ships with T2 alike cost (b...
- by Vaerah Vahrokha - at 2010.03.16 15:59:00
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5. [Exploit] FIX THE DAMN aggro-, double- and warp-logoff EXPLOITS! - in Assembly Hall [original thread]
Quote: The way i see it fixed - after character gets logged off (no matter for real or ctrl-q) for 10 seconds ship stoppes any warp/moving related activites (or waits for warp to end (if speed > 0.1 au per second) and then kickes 10 seco...
- by Vaerah Vahrokha - at 2010.03.15 13:42:00
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6. [Issue] No ship should be scan immune or force game mechanics - in Assembly Hall [original thread]
Quote: If you think T3 pilots are exploiting game mechanics then feel free to petition them as exploiting game mechanics is against the EULA You play safe here, because you know CCP are tolerating this side effect of an oudated system ...
- by Vaerah Vahrokha - at 2010.03.15 13:22:00
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7. [Issue] No ship should be scan immune or force game mechanics - in Assembly Hall [original thread]
Edited by: Vaerah Vahrokha on 14/03/2010 20:51:22 Quote: But like I said, your true motive and gripe is not being able to gank PVE ships with your PVP gank squad of death. But you won't say this. You come under different pretenses. But ...
- by Vaerah Vahrokha - at 2010.03.14 20:50:00
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8. [Issue] No ship should be scan immune or force game mechanics - in Assembly Hall [original thread]
Quote: But what is the counter to an unscannable ship? None that I know. -------------------------------------------------------------------------------- You can still catch it on gates or stations You could also catch pre-nerf nano ...
- by Vaerah Vahrokha - at 2010.03.12 13:04:00
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9. [Proposal] Increase titan bridge activation range - in Assembly Hall [original thread]
Quote: i haven't seen a single titan bridge without atleast 2-3 bumps. be it people mwding towards the titan or using approach instead of keep at range. increasing the range should give those idiots a bit more time to stop. I have seen...
- by Vaerah Vahrokha - at 2010.03.11 14:59:00
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10. [Proposal] T2 Capitals - Interdictors - in Assembly Hall [original thread]
Quote: 1) People have said this with hictors as well, and dictors, and pos, and dominion, and many other things. People aren't going to stop pvping simply because you have a larger bubble. If you have placed your capital fleet inside a bubb...
- by Vaerah Vahrokha - at 2010.03.11 10:32:00
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11. [Proposal] T2 Capitals - Interdictors - in Assembly Hall [original thread]
This move would have a bad long term effect. Knowing they'd be unable to escape, enemies would: - desist from attacking (PvP becomes sparser) - only attack with an huge-tastic fleet surely able to crush yours. Blobs just got worse - PvP recove...
- by Vaerah Vahrokha - at 2010.03.11 10:12:00
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12. [Issue] No ship should be scan immune or force game mechanics - in Assembly Hall [original thread]
Quote: I've seen lots of requests for unprobeable mission runners, but very few in space That's the whole point of the thread. You are not meant to see them in space, they would not even buy a T3 if you could. Quote: Nerfing c...
- by Vaerah Vahrokha - at 2010.03.11 08:01:00
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13. [Issue] No ship should be scan immune or force game mechanics - in Assembly Hall [original thread]
Edited by: Vaerah Vahrokha on 11/03/2010 01:01:27 Quote: - Being unprobeable wasn't introduced ex post facto - it actually included in the first introduction of the scanning system and people found ways to make it happen with T3s (along...
- by Vaerah Vahrokha - at 2010.03.11 00:55:00
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14. [Issue] No ship should be scan immune or force game mechanics - in Assembly Hall [original thread]
Originally by: darius mclever i think you got some misconception there: 100% sensor strength doesnt exist. you can always add more ECCM/backup arrays until you run out of slots (and friends for ECCM projectors). The misconception is i...
- by Vaerah Vahrokha - at 2010.03.11 00:01:00
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15. [Issue] No ship should be scan immune or force game mechanics - in Assembly Hall [original thread]
Quote: What I don't understand is how you could possibly argue that cloaks are working as intended (collecting intel) If it was just for me I'd nerf cloaks as well. - Auditing & consulting When looking for investors, please read htt...
- by Vaerah Vahrokha - at 2010.03.10 22:13:00
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16. [Issue] No ship should be scan immune or force game mechanics - in Assembly Hall [original thread]
Edited by: Vaerah Vahrokha on 10/03/2010 21:51:38 Quote: T3 ships can boost sensor strength to be unscannable while plexing (working as intended). Going _beyond_ 100% sensor strength cannot be "working as intended". It's like prete...
- by Vaerah Vahrokha - at 2010.03.10 21:46:00
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17. [Issue] No ship should be scan immune or force game mechanics - in Assembly Hall [original thread]
Quote: so in short the whine here is about not being able to ninja salvage a t3 mission runner i never liked that ninja mechanic... so im fine with that but maybe the OP is right and that might, just might need looking at anything else tha...
- by Vaerah Vahrokha - at 2010.03.10 16:13:00
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18. [Issue] No ship should be scan immune or force game mechanics - in Assembly Hall [original thread]
Originally by: darius mclever your claim was they are invulnerable, but they are not. (that was my hole point) They are invulnerable to the scanning mechanic. - Auditing & consulting When looking for investors, please read http://ti...
- by Vaerah Vahrokha - at 2010.03.10 12:22:00
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19. Idea : Character lock : no resale possible - in Assembly Hall [original thread]
Supported. Despite any safety precaution, the probability of being hacked won't exactly go to zero dot zero. - Auditing & consulting When looking for investors, please read http://tinyurl.com/n5ys4h + http://tinyurl.com/lrg4oz
- by Vaerah Vahrokha - at 2010.03.10 11:49:00
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20. [Exploit] FIX THE DAMN aggro-, double- and warp-logoff EXPLOITS! - in Assembly Hall [original thread]
Quote: Then it's a bug which needs to be tracked down and fixed, eliminating its impact by mechanics which will influence tons of other situations is bad idea. They can remove *this* bug, but CCP (wisely, I am a programmer in RL too an...
- by Vaerah Vahrokha - at 2010.03.10 11:40:00
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